![]() ![]() Fire themed cultist Father Theodore makes his presence known by replacing Sebastian’s teleporting mirror with a sacred alter covered in candles. Just like in the first game, Sebastian’s calming Safe Haven is interrupted by one of the game’s bad guys. She’s off in her little corner, just wanting for Sebastian to force himself into that accursed chair so she has the chance to snark him for seemingly loosing all his powers from the first game. Nurse Tatiana returns, mostly she’s there to keep the upgrade and locker key mechanics from the first game. Sebastian even gets a regal black cat who will gift him the game’s upgrade points ( The Evil Within has this genuinely charming upgrade currency called slime, which comes in green and red and is so goofy but I love it) each time he sits through an unpleasant slide show clip. This means I interpret the presence of all these artifacts as Sebastian really liking to play Doom after work. Spoilers for The Evil Within’s obvious environment, but it’s all a dream scape. I’m still a sucker for limited collectables in a player character’s personal space, so I collected props ranging from the wolf mech from Wolfenstein: The New Order to Corvo’s mask from Dishonered. ![]() He’s got pictures of his daughter’s drawings and photos of the five special forces units he has to find and rescue, but my favorite is decorum is his shelf of Bethesda game props. Lit as if at magic hour, Sebastian’s corner office and front office space is an improvement on the asylum. While a full police precinct in real life is scary for a whole lot of real world reasons beyond the fantasy aspect of this article, an empty one means you are playing Resident Evil 2 and are looking for Mr. The Evil Within 2 maintains the Safe Havens from the first game, but instead the environment is more comforting than the 1940’s asylum. “Sebastian is a dumb bitch” is written over and over like a more sardonic The Shining. If it happened once, why wouldn’t it happen again? But what I do remember was how I felt when Sebastian’s protected place, my enemy free zone, was imposed by outside forces. ![]() ![]() It’s all probably plot relevant, but honestly, I haven’t played the game in years so I only remember so much. The center of the Safe Haven’s reception room will even be visited by the main villain Ruvik, who invades Sebastian’s personal space with childish draws and a portrait of Ruvik’s stately family. This Safe Haven only stays looking so nice for so long, as over the course of the game, the wallpapers start to peel and the furniture starts to fall apart. Staffed only by sarcastic Nurse Tatiana Guiterrez, the Safe Haven asylum is where Sebastian levels up in a scary chair and uses keys to open a wall of lockers. Called online as Safe Havens, The Evil Within’s Safe Haven is where Sebastian can relax from fighting possessed villagers and that Pyramid Head rip off called The Keeper by taking a trip through a stylish mirror. Detective Sebastian Castellanos and his coworkers’ decent into a monster filled medieval countryside, with castles and thatched huts, is interrupted by visits to an unnamed asylum. It’s not unrealistic to assume frequent Resident Evil and Dino Crisis (otherwise known as Resident Evil with dinosaurs) director Shinji Mikami was implementing something that worked before, so he used it again in The Evil Within. Resident Evil’s are floating hubs with teleporting chests, so while they are musically calming (especially Code Veronica’s, which is amazing), they lack the permanence of other games. Other horror games also prioritize safe rooms. ![]()
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